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Old Aug 04, 2008, 10:32 AM // 10:32   #21
Emo Goth Italics
 
Join Date: Sep 2006
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Fails to be honest. Major / superior runes are bad in PvP unless you're aiming to hit a breakpoint with significant value. There is also no deep wound and self heals are quite bad in PvP unless you're a split character. If you don't have a Monk your chances of glad points are slim.

Oh and Anya, you're kind of bad. The extra whatever from superior runes is minimal at best. You can use them for PvE, but the health loss isn't worth it as I'm concerned. Having Scythe Mastery at 15 / 16 will entail you're throwing away survivability, and in PvP you want as much health as possible. Same goes for armour, but your build itself is just a complete failure because you're casting enchantments half of the time, you're dealing no DPS as long as the Monk knows what he's doing (e.g kiting), and the same goes for other professions. You also have no deep wound or utility. Your Monks should be the primary source of survivability, but you should be killing, not casting a shit load of selfish survivability enchantments.
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Old Aug 08, 2008, 04:55 PM // 16:55   #22
Frost Gate Guardian
 
Join Date: Nov 2007
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Quote:
Originally Posted by Tyla
Fails to be honest. Major / superior runes are bad in PvP unless you're aiming to hit a breakpoint with significant value. There is also no deep wound and self heals are quite bad in PvP unless you're a split character. If you don't have a Monk your chances of glad points are slim.

Oh and Anya, you're kind of bad. The extra whatever from superior runes is minimal at best. You can use them for PvE, but the health loss isn't worth it as I'm concerned. Having Scythe Mastery at 15 / 16 will entail you're throwing away survivability, and in PvP you want as much health as possible. Same goes for armour, but your build itself is just a complete failure because you're casting enchantments half of the time, you're dealing no DPS as long as the Monk knows what he's doing (e.g kiting), and the same goes for other professions. You also have no deep wound or utility. Your Monks should be the primary source of survivability, but you should be killing, not casting a shit load of selfish survivability enchantments.
try it then judge... some situations require only two of those enchants... you dont have to spam em constantly and most of the time i cast 2 only then chase something to kill...
example:
4 casters:- mystic regen+VOS
4 melee:- shroud of distress+mystic regen+mystic vigor
2 casters+ 2 melee:- shroud+regen+VoS

you can use all enchants for when you have lots of degen as it fights against it and you can still maintain +4 regen with poison and a few others. seriously this build has many MANY strengths.

sin skills have massive durations especially with enc+20% and never had any trouble until i dropped my sup runes for minors..
sometimes 147 dmg/505 hp is better than 89 dmg/575 hp (not to mention the +150 hp with each successful attack per person)


i have had 7 personal messages from people who love the build but ask for advice on maintaining the enchants as they cant time it right with VoSi.
if you like dervish give it a shot, it will some mastering but ultimately it is the strongest build i have ever used and possibly the most fun.
it does provide near immortality and it DOES kill effectively

run around and fight to be killed easily whilst your nub team mates just dawdle or...
have a build that can make up for the nubz on your team and help you win regadless...


just try it, you will be impressed.
you will be accused of hacking and you will be accreditted by the opponent for your build. i cant count the times i was told my build was excellent by opponents..

Last edited by high priestess anya; Aug 08, 2008 at 05:06 PM // 17:06..
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